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Thread Statistics | Show CCP posts - 0 post(s) |
Anaalys Fluuterby
Caldari
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Posted - 2007.04.04 23:53:00 -
[1]
Didn't you guys complain about this last week?
Didn't get much sympathy then either. Simply: The wreck belongs to the PC who's ship was destroyed. Any other method would increase griefing to the original owner.
If you want something along the lines of "dual ownership" so that the killer AND the killed can take the contents, then we demand it for ore lost to can flippers too, plus several hundred other requests to make our stuff "safer" from thieves. <-----------> Keiron: http://oldforums.eveonline.com/?a=topic&threadID=427556&page=2
PvE and/or PvP is not something that appeals to the entire player base |
Anaalys Fluuterby
Caldari
|
Posted - 2007.04.05 04:21:00 -
[2]
Originally by: Dhaikin Lharoud Wow ....
Miners are told that they should have a buddy hanging around to protect them, in case someone flips their can.
You should have a buddy follow you around to loot your wrecks for you, problem solved
DL
Yep
In the imortal words of pirates and gankers everywhere: Use an alt....
Just like the rest of us have to when game mechanics go against what we think should be.
See you at an empire gate camp!!! <-----------> Keiron: http://oldforums.eveonline.com/?a=topic&threadID=427556&page=2
PvE and/or PvP is not something that appeals to the entire player base |
Anaalys Fluuterby
Caldari
|
Posted - 2007.04.05 04:39:00 -
[3]
Originally by: westernstab hmm thats a good idea to make money. just follow the privateer guys and their wars and mooch. I think i will make a corp just for that purpose.
Nice idea
See how many 2 man corps that they can afford to wardec for stealing their loot (when the primary targets leave the corp afterward the dec as allowed by the rules)..... <-----------> Keiron: http://oldforums.eveonline.com/?a=topic&threadID=427556&page=2
PvE and/or PvP is not something that appeals to the entire player base |
Anaalys Fluuterby
Caldari
|
Posted - 2007.04.05 05:15:00 -
[4]
Edited by: Anaalys Fluuterby on 05/04/2007 05:13:19 I just noticed this part:
Originally by: Roue
You just got blown up, you were engaged in a pvp fight and you lost. Now let's put aside ganking because I for one love fair and honorable 1v1s. I spend a long time in a fight between my battleship and someone elses. We both agree to risk all we have on it for that fight.
Uhm, does that mean that every war the Privateers has, and every person you shoot at, has declared these wars mutual?
If those are your thoughts on it you are in the wrong alliance <-----------> Keiron: http://oldforums.eveonline.com/?a=topic&threadID=427556&page=2
PvE and/or PvP is not something that appeals to the entire player base |
Anaalys Fluuterby
Caldari
|
Posted - 2007.04.05 05:16:00 -
[5]
Edited by: Anaalys Fluuterby on 05/04/2007 05:13:00 I hate these boards <-----------> Keiron: http://oldforums.eveonline.com/?a=topic&threadID=427556&page=2
PvE and/or PvP is not something that appeals to the entire player base |
Anaalys Fluuterby
Caldari
|
Posted - 2007.04.05 16:10:00 -
[6]
Originally by: Ki An
I'll give you three coppers if you get back under the bridge and don't eat me.
/Ki
Honestly though, to me the system makes perfect sense.
If a NPC is killed, the wreck belongs to the killer. If a PC is killed, the wreck belongs to the victim.
It doesn't matter if the death occours in 0.0 warfare, in a mission in High Sec, in a belt in LowSec, or at a gate camp. It is always the same. RP explanation is fairly simple: the NPC is DEAD as they don't clone jump. The PC isn't, hence maintains ownership of the items.
I would be willing to bet that it was done to keep griefing lower due to something one of the devs could envision happening, much like I could dream up reasons. Personally I don't think it should change even if I lost stuff to thieves.
And no, my thoughts aren't because I don't like the Privateers or Empire warfare. <-----------> Keiron: http://oldforums.eveonline.com/?a=topic&threadID=427556&page=2
PvE and/or PvP is not something that appeals to the entire player base |
Anaalys Fluuterby
Caldari
|
Posted - 2007.04.05 17:16:00 -
[7]
The "easiest" replay to game-breaking problems was already posted Ki An.
NPCs that kill the PC and now have ownership. Mission goes away and several billion ISK of PC stuff is now lost by a mission runner. Could effect more than 80% of the EvE population at one time or another.
NPC kills PC in belt. Another PC can now take the PC's stuff from that can, even if the losing PC is sitting 15km away in the BS they just grabbed from their hanger to come reclaim their stuff. With existing rules, they get to shoot the thief. Could effect some 85% of the population (the 75% that are empire dwellers only, plus another 10% or so that come to empire periodically to relax).
These are just examples, specifically towards non-aggressive PCs. It doesn't include any bugs introduced because of major alterations in how the game handles things, etc.
Simply (again): NPC wrecks belong to the killer (because the NPC is permanently dead and cannot reclaim). PC wrecks belong to the PC (because the PC is NOT dead and has the option of trying to reclaim; doesn't matter if in this scenario they never will try). Anything else would break more than it fixes.
Think on the bright side. You kill a target in a cruiser. He comes back with his friends in several BSs. He now has the option of shooting at you AND the thief that just stole from his can. I think I would shoot the thief first But I don't think the mechanic should be changed... <-----------> Keiron: http://oldforums.eveonline.com/?a=topic&threadID=427556&page=2
PvE and/or PvP is not something that appeals to the entire player base |
Anaalys Fluuterby
Caldari
|
Posted - 2007.04.05 17:20:00 -
[8]
Originally by: Ki An
Originally by: Hamfast
2) The Spoils of War are already there, it is against the "Laws of War" to loot the corpses of your enemy, not that it does not happen... you see, you do not own the corpse of the enemy killed... I will grant you, in (RL) wars, looters are often shot... hence granting Everyone kill rights on the looter would be a viable answer, not changing the ownership of the generated object...
Good point. I also like your point about everyone having killrights. That, of course, would then have to apply to ore-thieves as well.
Giving everyone shoot rights would be a perfect solution But I can already hear the cries of "You are nerfing the legitimate Ore Thief profession!!!!!" <-----------> Keiron: http://oldforums.eveonline.com/?a=topic&threadID=427556&page=2
PvE and/or PvP is not something that appeals to the entire player base |
Anaalys Fluuterby
Caldari
|
Posted - 2007.04.05 18:31:00 -
[9]
Originally by: Hamfast
Originally by: Venkul Mul
Another little problem: how far back the system must remember who shooted a ship? Last 5 minutes? last 10? 1 hour?
Oh, I had not even thought of this...
for example, We are at war, blasting away at each other, you get the upper hand and are eating into my hull... when I use the jump-gate... I land on the other side ready to WTZ to the nearest station or some other point... you are just behind me counting on your better connection and PC to get the one last shot on me that should end the fight... but there is a punk in his noob-ship that takes that final shot on my flaming pile of poo... Who would own the wreck in the Ki An world?
You did the work but did not get the kill...
The system takes account of this with NPCs as it is, whether that extends to PCs I don't know. If two players in different corps are shooting at a belt rat, just because you got the final shot doesn't mean the wreck is yours.
But Thread Winner is correct: Concord gets the noob <-----------> Keiron: http://oldforums.eveonline.com/?a=topic&threadID=427556&page=2
PvE and/or PvP is not something that appeals to the entire player base |
Anaalys Fluuterby
Caldari
|
Posted - 2007.04.05 21:44:00 -
[10]
Originally by: Thread Winner What is there to lose by having dual wreck ownership if the aggressor still gets killrights placed against him and an aggression timer applied?
The biggest issue I see is that CCP can't get wreck aggro working right now Its STILL broke with gang members and NPC wrecks, I can't imaging how fubar'd it would get with dual-ownership....
But as long as the original PC has ownership also, it would be an acceptable change. <-----------> Keiron: http://oldforums.eveonline.com/?a=topic&threadID=427556&page=2
PvE and/or PvP is not something that appeals to the entire player base |
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Anaalys Fluuterby
Caldari
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Posted - 2007.04.05 21:44:00 -
[11]
Originally by: Thread Winner What is there to lose by having dual wreck ownership if the aggressor still gets killrights placed against him and an aggression timer applied?
The biggest issue I see is that CCP can't get wreck aggro working right now Its STILL broke with gang members and NPC wrecks, I can't imaging how fubar'd it would get with dual-ownership....
But as long as the original PC has ownership also, it would be an acceptable change. <-----------> Keiron: http://oldforums.eveonline.com/?a=topic&threadID=427556&page=2
PvE and/or PvP is not something that appeals to the entire player base |
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